Posts

Final product

  After months of hard work, revisions and technical difficulty, the team is proud to show off the final product of all that work. Some technical difficulties we came across were the render farm having many internal bugs thus having renders take longer than they should, lights in renders effecting the wrong areas and file sizes on a strict budget. Breakout was an original project created by: James Hardy, Joseph Vyner, Kyle O'Malley and Tianna Blaiklock. Special thanks go to: Dan Bryce, Andrew McGregor, Tim Emamooden and Maruisz Jasionowicz for creating the sound.

Meet "The Alien!"

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After many weeks of modelling, texturing and rigging, we have our first look at the antagonist of our short!  This creature is responsible for the destruction and danger J4-CK finds himself in. This render was made to test the rigging and effectiveness of the character design, and detect any technical issues that might occur when working with the model. - Joseph Vyner

Environment Blockouts

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I've been tasked with taking concept art and the art bible, and translating this into an environment. The aim was to create various 'corridor walls' and tiles that could be interchanged, depending on what was needed for each shot.

Animation

 Here is shot 8, I have been working on it for the last week. We are now well into the animation and here is where the short gets a little more interesting.  - Kyle O'Malley

Animation

Here is an update on the animation I have been working on in the last week.  After doing some work on shot 7 and seeing how it fits in the overall short, we decided it doesn't mesh well as it breaks the mood and is unnecessary. We decided to remove it and expand on shot 6 and at 8.  - Kyle O'Malley

Meet J4-CK

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 As of the end of last week, I'm happy to present the first look at our finished protagonist after the texturing and look-development processes. Meet J4-CK! This is a test render to ensure we face no problems when rendering our main character model, as well as a proper look at our character outside of its production stages. - Joseph Vyner

Animation

 Here is some of the animation's I've been working on for the last week and a bit. I am now getting comfortable with our style and the character. - Kyle O'Malley