Posts

Environment Blockouts

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I've been tasked with taking concept art and the art bible, and translating this into an environment. The aim was to create various 'corridor walls' and tiles that could be interchanged, depending on what was needed for each shot.

Animation

 Here is shot 8, I have been working on it for the last week. We are now well into the animation and here is where the short gets a little more interesting.  - Kyle O'Malley

Animation

Here is an update on the animation I have been working on in the last week.  After doing some work on shot 7 and seeing how it fits in the overall short, we decided it doesn't mesh well as it breaks the mood and is unnecessary. We decided to remove it and expand on shot 6 and at 8.  - Kyle O'Malley

Meet J4-CK

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 As of the end of last week, I'm happy to present the first look at our finished protagonist after the texturing and look-development processes. Meet J4-CK! This is a test render to ensure we face no problems when rendering our main character model, as well as a proper look at our character outside of its production stages. - Joseph Vyner

Animation

 Here is some of the animation's I've been working on for the last week and a bit. I am now getting comfortable with our style and the character. - Kyle O'Malley

Animation

 This week we began animating our short. This animation will be comped into shot 1 and then transition to shot 2. I really enjoy the animation style, and believe it will engage and interest our audience. - Kyle O'Malley

Robot Rigging

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 Last week I spent my time Rigging our Robot in preparation for animating. He is equipped with an FK/IK, switch a number of Set Driven Keys and the MASH network for the Eyes. I am excited to get into animating with this incredible character we are producing. - Kyle O'Malley