Early Sculpt of Alien Character

We're taking a different approach to the robot character in the early production of our alien. It won't be until the final shot of our short that it is revealed to the audience, and so there is much less need for an immediate rig. Due to the difference in modelling, being an organic creature, basic shapes forming the anatomy of the alien were brought into ZBrush for sculpting. We've started to build our antagonist, which at a later stage will be returned to Maya for retopology.

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