3D Concept of Robot Character

We've jumped into Maya and ZBrush to begin figuring out our characters in a 3D space.

With simple, placeholder geometry, a rig has been built for our robot protagonist that can be updated as progress is made towards the final model. Due to the fact that we've figured out the height and proportions of our character, the rig shouldn't require any major adjustments. This means that animation can be done in the early stages of production with no need to wait for the final model to be complete.


- Joseph Vyner


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