Research and Development
In the past week I have done some initial render testing to to ensure that the rigs work all the way through the pipeline. The Wheel rig would break during rendering, due to the nature of the MEL script and how it calculated rotation. This problem was quickly solved by creating an alembic from the rig once the animation was finalised. The Eye rig took a few creative solutions to get a system in which we can change the look to fit with our character design. If we decided to change the look of our character eye's it is now only a few changes that need to be made to the existing rig, rather than having to create a whole new one. Kyle O'Malley